Outland Bound

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Halloween Interlude

October 30, 2008 · 4 Comments

I loved horror books and movies when I was a teenager, and although I’m less into them now (partly because I find they affect me a lot more), I do still enjoy them.  I always find myself revisiting the genre as Halloween approaches, watching clips of my favorite scary films on youtube, etc.  This year I’ve been gravitating toward true (or supposedly true) spooky tales of various sorts…

Amityville

The people that experienced the haunting of their home in Amityville in the 70’s still claim that it actually happened, though some of those involved on the periphery have come forward with different stories in recent years.  It genuinely was a “murder house,” though the evidence that the house itself was evil is … well, kind of silly when you lay it all out.  The odd events are explainable or obviously embellished by people that want to believe the place is haunted or possessed by something. There’s an interesting series here called the The Real Amityville Horror that interviews many of the people involved, including the murderer who unfortunately gave the house its reputation in the first place.

I’m sure I saw the Amityville film at some point, but it was never a particular favorite.  I did read the book by Jay Anson, as well as one of his other books, 666, which also about an evil house.  Hehe…

The Exorcist

I finally saw the full version of The Exorcist a couple years back, when I decided to check out the new cut that was released.  Previously, I’d only seen the edited-for-tv version, which still scared the crap out of me.  I remember my Mom warning me that I shouldn’t read the book because it was even scarier, but of course that made it more attractive.  My friend Debbie let me borrow her copy which had the cover completely torn off, making it safer to read in the afternoons when my folks were around.  The book was terrifying, too.  I slept with the lights on.

A year or so ago, I was chatting with a coworker about The Exorcist, and she mentioned it was based on a true story.  I vaguely remembered hearing that before and decided to dig around on the internet to see what I could find about the real case.  I happened upon this series of articles called The Haunted Boy of Cottage City, in which the writer describes his efforts to find out what really happened and who it happened to.  It is a fascinating piece of investigative work.  I’m surprised more people don’t know about it.

Jack the Ripper

This is more in the realm of true crime than horror, though the murders were pretty horrifying.  (In reading a site that profiled the murdered women, I was surprised to find that one of the portraits of the victims was actually a photo of her after her death.  Eesh.)  This is a case that continues to captivate because it was never solved, of course, and there are many theories about who Jack the Ripper may have been.  The case caught my interest when I watched the various miniseries about the murders that aired in the 80’s (the dramatized one with Michael Caine, as well as another, more documentary style one — I had them both on tape).  I remember feeling like if I watched these carefully enough, I’d somehow solve the case myself.

I did pick up the Patricia Cornwell book that came out in recent years, offering a modern forensic look at the evidence in the Ripper case, but I never finished it once I read elsewhere that the DNA evidence was not conclusive.  During my other readings, I also learned of the Maybrick diary, in which merchant James Maybrick confesses that he is Jack the Ripper and includes details of the grisly murders that, supposedly, nobody other than the murderer could know.  When this diary surfaced in the early 90’s, ripperologists scrutinized it and showed that all those “unknowable” details were publically available in some way or another.  What’s amazing to me is that the people who brought the diary to the publishers eventually confessed to writing it, and despite this, some people still consider it evidence that Maybrick was the Whitechapel murderer.  Provides another theory, maybe, but evidence?  I still find sites on the internet saying that the diary “might be” a hoax.  Heh… wow.  Talk about wanting to believe.

That’s what I find most interesting about stories like these.  The Lutzes, Rob Doe (or at least his mother and grandmother), and the rest, all wanting so desperately to believe in something that they interpret events and evidence around them to match it.  We all do this to some extent, but in these cases, it’s been magnified by the improbability of what what they believe, not to mention the public interest in it.  The truth behind these stories is just as, if not more, compelling to me.

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No Love for Zombies

October 23, 2008 · 4 Comments

You guys are going to think I’m really cranky now. ;)

Last night, our static group met in the Crossroads at 8pm to go run Wailing Caverns.  We were standing in front of the inn, exchanging a few enchants and upgrades we’d found for each other, and doing our final repairing and bag clearing.  That’s when the zombies arrived on our server.

I think if I’d just been trick or treating, exploring, or messing around, I would have thought it was pretty cool.  We had no idea what the heck was going on, people were getting infected, transformed, flagged, fighting each other, infecting each other.  It was a bit crazy.  Some of us got infected and turned into zombies, too.

It was not fun, however.  We had a plan: we wanted to run WC.  We meet once a week specifically to hang out and play together and we have a set time slot for this.  Between turning into zombies, getting killed and not being able to rez, followed by massive server lag problems (I had to alt-F4 out of a hanging loading screen no fewer than five times before I got back in), we lost a full hour of our play time.  Because of this, we didn’t have enough time to finish WC.

I think my husband summed it up best.  World events that you can choose to participate in:  Very Cool.  World events that you’ve no control over that disrupt your game time: Very Annoying.

Last night’s problems left a sour taste in my mouth as far as this event goes.  I should think this event is interesting and cool, something dynamic in Azeroth to ring in the coming expansion and get me thinking about Arthas and the Scourge again.  Instead it just seems like another thing that will interfere with my plans.  To be fair, the server problems were the real reason we didn’t manage to get into WC when we wanted to.  Unfortunately, I associate the problems with those damn zombies now.

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WowAceUpdater WARNING!

October 22, 2008 · 1 Comment

Ack!  Apparently someone has uploaded a trojan over at WowUI.worldofwar.net, saying that it’s a resurrected WowAceUpdater.  Don’t download this!!  WowAceUpdater was discontinued.

I read about this over at the WowAce site: Warning Trojan on WowUI.worldofwar.net.

Be careful, folks!  This is not a product from the WowAce that we’ve all trusted and loved!

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Assorted Blizzcon

October 16, 2008 · 1 Comment

The costume that won the contest was pretty impressive, but this group costume is my favorite that I’ve seen so far. (Photo from Leiandra at Zanderfin’s WoW “Casual” Raiding.)

Relmstein has a post rounding up the winners of the dance contest. Although the winner did a nice job, I felt like few of the contestants were true to the original dances. They were just dancing in the general styles of the characters. The Troll dance that took second place is nothing like the actual Troll dance, and I found that to be rather disappointing. (This guy from the previous Blizzcon was much closer.) Overall, I thought the dancers at WWI 2008 were better.

I didn’t hear anything about a sound-alike contest this year, but there was apparently a /silly joke-telling contest. Folks didn’t tell the jokes that are in the game, they just told general WoW jokes, and the winners sound like they were lame. (Not that I know any better ones — one-liners have to be pretty surprising/clever to make me laugh, I guess.) I heard that the best part of this event was the routine by Vork from The Guild. It is pretty amusing.

Anyway, I did find myself wishing I were there. I imagine it was amazingly cool to be immersed in all things Blizzard for a few days. I doubt I’ll make it to one of the conventions myself any time soon, but I have been checking out tour dates for Video Games Live. Some said that was one of the highlights of their Blizzcon experience.

I know some folks were underwhelmed by the announcement of the Wizard Class for Diablo III in the opening ceremonies and were hoping for something bigger (like the announcement of a Starcraft MMO, or maybe another completely new game). I watched the gameplay videos and the new class does look pretty cool. As for announcements, for me, I don’t think anything will top the initial announcement of Diablo III. It’s not even the DIII trailer — it’s hearing that song again! I played Diablo II so much that I eventually turned off the music because it started to get repetitive. And then, ten years later, to hear it again… ahh. Watching that announcement still overwhelms me.  Nostalgia!

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Echoes of Dooooom

October 15, 2008 · Leave a Comment

So, yesterday was patch day!  I wanted to leave work early to go home and get it downloaded, but it was a good thing I didn’t, because the realms came up a few hours later than expected.  I kept getting stuck on the “retrieving characters” step for my realm.  Then the realm would go offline for a while, come back, and it was back to retrieving characters.  After staring at that page a while, wishing the realm were online so I could play with all the new stuff, I remembered that vent was still ok.  Maybe there’d be someone in vent!

Over the next couple hours, our guild met in vent, chatted about our specs, our plans, which achievements we expected to have completed right away.  There was no small amount of kvetching either.  I often find myself defending Blizzard and in the conversation last night, it was no different.  I was sure they were doing their best to get everything back online.  With millions of people trying to log in at once, there were bound to be delays.  One of my frustrated guildmates said that Blizzard was a big rich company that had released patches before, and should have been more prepared for the server loads. One of my calmer guildmates replied, “When was the last time a computer did what you expected it to when you put a lot of pressure on it.”  Truth!!

I’d chosen a talent build for my priest, but hadn’t sorted something out for my hunter yet, so I used this time to come up with a build.  I read a bunch of BRK’s recent articles, plus some suggested builds in his forums, and ended up coming up with something slightly different than what was posted anywhere.  This was a bit of a surprise — I’m generally happy choosing a cookie cutter build and adapting my play to it.  For once, I went out on my own a bit.  Perhaps the biggest surprise was that I didn’t go right for the 51 point BM talent to get an exotic pet.  It does seem possible that the Devilsaurs will be king, but I’m sensing may be premature to pick one up now.  Some of those MM talents are going to be awesome for increased DPS.  I decided to go train a raptor instead; I’ll get a Devilsaur in Wrath when I’m later into my 70’s.

While we waited for our own realm to become available, we decided to check out some others and managed to find one that was up.  We made level 1 gnomes (with silly names) with the goal of assaulting Orgrimmar.  Heh.  There were loads of other people in the starting area, many in a guild called <My Realm is Still Down>.  We didn’t make it to Orgrimmar because we were distracted by a level 70 undead that had appeared in the starting area.  We all swarmed him and tried to take him down, and he periodically one shotted us.  It was fun.  My husband kept an eye on our realm and let us know when it was up.  When it came back online, we left our gnomes behind and scrambled to our main server to see all the new shinies.

Vent was very chatty for the next hour as people boasted about their completed achievements, reported on their new spell animations, dueled each other, and tried to rally everyone to run old world instances, heroics, and even Karazhan so that we could knock off some achievements and put our new specs to the test.  I had pretty much tuned everybody out because my addons were all broken such that I couldn’t even open up my damn bags.  I’d run as many updates as I could via WowMatrix, but some of the files couldn’t be retrieved, presumeably because a million other people were trying to do the same thing.   I manually downloaded Bagnon, Bartender 4, and other stuff, just trying to get my UI to a functional state.

My biggest frustrations were with Bartender 4.  I liked Bartender 3, but Bartender 4 seems to have complicated a few things.  I now have to type /bt every time I want to look at my options, because there wasn’t a Fu shortcut for FuBar.  Frustrating.  Some other folks in vent mentioned that they used Bongos, but that a new version wasn’t available yet.  They decided to try Bartender briefly, and informed me that I should abandon it, that it sucked in comparison.  I’m definitely willing to give it a try.  Of course I hated the big changes made to Auctioneer, but eventually got used to those, so maybe it would be the same with Bartender.  I guess I’ll see how things go over the next week or two.

The Talented addon wasn’t working either.  This meant spending talent points was stressful because I was locked into anything that I clicked on.  (Talented allows you to fully fill out the trees before committing to anything.) Anyway, I ended up putting 46ish points in BM and the rest in MM.  I went to Garadar and killed a few clefthoofs and whoaa… new animations.  Hehe.  I don’t know if I’m actually more powerful with this new spec or not (this is something I’ll need to test), but I certainly felt more powerful.

I stabled my kitty cat in Garadar.  Kind of sad.  She’s been my only pet since Stranglethorn and I’m so attached to her that I felt guilty even temporarily taming other pets to learn skills from them.  It does seem that cats are going to be a thing of the past if DPS is one’s emphasis, however, so I know I need to train something else.  As I mentioned above, I decided that the devilsaur would wait.  Instead, I headed to Blade’s Edge to find and train a Felsworn Daggermaw.  I was never much into raptors, but now that I’ve trained this one, I think he’s kind of cute.  Pointy, but cute.  Still need to think of a name for him.  I returned to Garadar to have him destroy some clefthoofs, and he does some awesome damage.  Good boy!

Before the server went down again, five of us steamrolled Wailing Caverns to try to get the achievement for that dungeon done.  Sadly, we killed stuff in the last event so fast that the final boss didn’t spawn.  Dammit!  Guess we’ll need to head back there.  As we were contemplating our next move (heroic Magister’s Terrace *gulp*), the server went down again.  I was standing in the Crossroads, wondering why the flightmaster wouldn’t talk to me.  I cursed my addons for a moment before I realized that we were all about to get the boot again.  We ended up making gnomes on another server again, and eventually, it got late enough that I just decided to head off to bed.

My fingers are crossed for greater server stability tonight.  I still have more toons to respec. :)

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A Poxic Post-Mortem

October 9, 2008 · 7 Comments

Last night, I ran SFK for the first time since I ran it with Pox Arcanum last spring.  We went as part of a new static group that we’ve formed with my sister and her husband, as we’re showing them the ropes a bit.  As soon as I walked in, the memories hit me… just inside the doorway while we were buffing up, I remembered that Wara decided to kill a rat and the aggro from that pulled the first mobs in the next room.  I thought about how we went in hoping we’d get through the dungeon possibly twice, at most, during our session, and ended up fully clearing it out three times.  When the first mutton chop dropped last night, I started feeling really sad.  I miss playing with the Purple Poxers.

I’d cooked up the idea of putting together a static group back in February, and immediately got enough interest to get two groups going, with a couple of extra folks still LFG.  Given that we had enough people to sign a charter, we decided to form a guild, and in a series of blog posts we hammered out the plan for how the groups would play and what kind of restrictions there would be to make this play experience/experiment interesting.  In the weeks that followed, we put out a notice that we were looking for more, got a common blog going, created a spreadsheet to organize the forming groups, and slowly added more teams to our guild roster.

While our membership steadily increased in the months after, the number of consistently active teams seemed to plateau.  I think there were several factors here.  First, we had folks that signed on with enthusiasm for the project, but they really didn’t have the time.  They’d join a team, but then not show up for the scheduled playtime, or in some cases, never show up again.  After a few weeks, their teammates would reluctantly replace them.  Some teams also had scheduling problems they could never overcome.  The teams that did have success were the ones that said, “we’ll play every Tuesday night from 7-10pm,” or something specific like that.  The ones that scheduled their playtimes on the fly rarely managed to get their full team together.  Either they didn’t give enough notice before the suggested play date or someone didn’t check their e-mail on time, so they’d always come up short.  Some groups decided they’d play even if a member didn’t show up, which didn’t quite fall in line with my philosophy on how things should go.  I wonder if this contributed to the problems in those groups as well, since with that approach, it didn’t matter if you showed up or not.  It wouldn’t be as though the other four people couldn’t or wouldn’t play.

Another issue that cropped up with some of the folks that joined in the LFM wave was that they almost immediately added multiple toons to the guild.  This was intended to be an side project where folks created a single toon, and that’s all that each of the founders had.  In that LFM wave, we had people with up to 4 different characters playing with 4 different teams.  In my opinion, this led to a couple of major problems.  The first was with scheduling.  With each additional team these folks joined, they effectively removed another night of availability from their week for either scheduling or rescheduling with their teams.  If you have just one toon, if someone can’t show up on your regular night, there are potentially six other nights you could get together.  If you have four toons with static groups, that would mean only three other nights you could get together if someone had to reschedule.  If more than one group each week asks to reschedule, forget about it.  I believe this is part of the reason those teams never got off the ground.  Scheduling makes or breaks static groups.

The second issue that cropped up from multi-toon players was that these folks were essentially making Pox Arcanum their primary guild, and they had expectations of certain things that traditional guilds have, like a charter, well-fleshed out guidelines, and presence of leadership.  The founders didn’t feel the need for a charter or guidelines in the beginning because all the folks who initially joined had a firm grasp of what we were about.  We wanted the groups to form and run their own teams, arrange their own schedules, and do their own recruiting — if a team could do this, we assumed they’d very likely work well together as a group, too.  As for the presence of leadership, we intended for this to be an interesting side project for everyone and tried to make it clear that founders were unlikely to be on the server when it was not their scheduled play time.

I think it was this lack of visible guidelines from the beginning that led to folks straying from the original plan, unfortunately.  We did later produce some documents, an FAQ, etc, but by then, I think it was too late.  It seemed like every other time I logged in, I found someone leveling solo or doing something pretty obviously outside the “spirit of the Pox.” Many of these were the multi-toon folks looking to bide their time in between groupings (because this guild was now the main focus of their WoW play), I suspect.  I was frustrated because we had members playing outside the restrictions we’d set, and in turn, the folks playing outside those restrictions were frustrated because were were not a Real Guild.  I thought of the guild more as a collective, or maybe just a sandbox where we’d give teams the basic resources to get their groups going and let them form whatever experimental groups they’d like to try.  I began to feel as though starting the guild had been a mistake.

For as controlling as I felt like being, I rarely said anything to those other teams about how they were playing.  I mostly just kept to my own group.  We were playing exactly as I wanted to play.  I tried to accept the idea that although the other teams had deviated from the original plans, in the end, they were likely playing how they wanted to play, too.  Just because I thought they had the potential for a more fulfilling experience doesn’t mean it was necessarily true.

Still, the founders were concerned that new people coming in might do well with a bit more direction from the start.  The ranks were restructured such that only founders could add new members.  This would mean anyone who wanted to add an alt would have to ask the founders to do it, and we could potentially turn them down.  Some time after the green team dissolved, Nas and I started talking a bit about making leadership more visible, as well.  We felt like we had a choice to make: start policing things better to get everyone back in line with the original vision for Pox Arcanum, or just let it go completely and leave if things got too bad.  We already had a fair amount of energy invested in Pox Arcanum, so we started cooking up some documents to get folks back in line, laying down even more explicitly what we’d felt should be understood as new teams were forged.  If we could get new teams off on the right foot, at least, maybe the guild would have a better chance of being cohesive.  We’d also be offering a bit more leadership, so perhaps despite the new enforcement of the old restrictions, those being made to change their ways might still be a bit happier.

Unfortunately, the Purple team also dissolved as we were in the process of preparing these documents.  Somewhat ironically, one of the documents I was working on was a “what to do when your group breaks up” set of recommendations.  There are a couple of obvious options, but the one that made the most sense to me, given the spirit of the project, was to start over.  If your level 30 joins a group of other level 30’s that have had someone drop out, it’s just not the same.  You didn’t “grow up” together.  You don’t have history, and to me, creating that depth history was the purpose of the experiment.

At that point, I felt like my choices were to stick around, roll another toon, and hope to get into a new group, or just move on.  I decided that moving on was best, because if I stayed and took control of the guild, I’d potentially be raining on others’ good times by imposing restrictions that only I wanted.  This would suck for everyone.  I really didn’t want to have to police people.  I also really didn’t want to lead a guild and I was about to become the leader by default.  Almost all the founders had moved on and those that remained weren’t interested in running things either.  One of the multi-toon folks had pretty specific suggestions for how to handle guild stuff in the months before, so the guild was ultimately passed on to him.  I think this was for the best.  I wish him and all of Pox Arcanum the best of luck.

I confess I was relieved to leave Pox Arcanum behind, but still very sad about the Purples.  I won’t go into what disbanded us except to say that it was due to events that happened outside of our weekly play.  I always thought we had a wonderful group dynamic, particularly for people that didn’t ordinarily play together (aside from Mr. Ess and I).  We seemed to have a good balance of personality types, having both people that were interested in planning things for the group (right down to where hearthstones should be reset each week) and people who were willing to happily follow along with whatever the planners decided.  Everyone had a good sense of humor about the screw-ups (ugh, Madja pulled aggro with her big butt again!) and I always looked forward to Pox night.  Even though the guild itself didn’t quite turn out the way we’d thought, the Purples were an amazing group of people, and I’m grateful to have had the opportunity to play with them.

Here’s a screenie from our last adventures, in which we did the 225 fishing quest together and prepared for ZF, which was to be run the following week.

I miss you guys. :(

======================

I’ll close up this post with some advice for those interested in playing in static groups, based on my experiences with the Purples and Pox Arcanum.

1) If possible, group with people that you already have a connection with, either in RL or in game.  If there already exists a relationship, it will be easier to keep that group relationship strong.  It also guarantees at least minimally good group chemistry.  Our first two founding teams were seeded with married couples, which also ensured that at least two people on each team would have similar availability each week.

2) Set a weekly day and time to play.  Always meet at that time.  Send out an e-mail in the days before to your group members and have everyone confirm that they’re available.

3) Define your ideas about how the group should run at the very beginning.  Will you twink?  Will you share resources?  Will you do BGs with your toon when the rest of the group isn’t on?  Will you do some minimal solo leveling and just stay within a level or so of your group, or will you level exclusively together?  Whatever you decide, make sure everyone is on the same page from the beginning.

4) Stay independent and self-contained. Create the group outside of a guild or form your own five-person guild. If you and four of your current guildmates decide to try this within your guild, others may perceive what you’re doing as exclusive.  (You could just say to hell with them, but I think it’s easier to just avoid the drama.)  A guild just for your static group will help you share resources more easily, but I’d be wary of ever expanding it further.  It really complicates things.

5) Be sure everyone accepts that these characters are potentially not going to be optimized in the way folks are accustomed to.  If you’re in a static group, it means you won’t get to play whenever you feel like it.  It will be tough to level your gathering skills without getting a bunch of xp for kills or exploration, so let go of that idea as well.  The point is not optimization — it’s the group experience.  If everyone truly embraces this idea of putting the group experience first , you’re on your way to having some great adventures together.

6) Avoid collection quests.  They suck. :D

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Nerfing BC Raids

October 2, 2008 · 5 Comments

Looks like BC raids are getting nerfed soon.  See the blue post here.

I think the word ‘nerf’ is overused and I typically associate it with whining, but this time, it seems apt.  The raid bosses are being made spongy and having their pointy edges removed so that raiders are less likely to get hurt.  Wonder if they’ll shorten that Karazhan reset timer sometime soon, too, then.  (That would be nice!)

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Where’d she go?

September 29, 2008 · 2 Comments

Some folks stop blogging because they run out of things to say, but for me, it tends to be the opposite.  I have too much I want to write, I just can’t seem to get it all down.  Some of this has to do with time — I feel like I have a bit less of it to put toward blogging lately.  Some of it is just being overwhelmed by the amount I wish to write, however.  I start a post, realize it’s going to take me hours to compose and tweak it, and then I just decide to play around with Be.Imba or the latest batch of WWS numbers instead.  Meh…

This happened with my personal blog, too.  Something big would happen, I’d take a big trip or there would be a day I wanted to record every detail about, and then I’d never finish the write-up.  Time would pass, the subject would get stale (or I’d just get too overwhelmed), and I’d instead post a one-line summary of the idea in a lazy list post.  (You’ve seen a lot of these lately.)  I’m not sure how to break out of this, but I know that if I don’t, I’m probably done with this blog.

Another issue is that I play almost exclusively with my guild now.  In the past, much of my post fodder came from slumming with the puggers, spending quality time with the silly, the noobish, and the unintentionally funny.  While I could air some guildmate stories here, I’d rather not.  It’s not the point of my blog, and it doesn’t really seem fair either, since none of them (save just two or three) know about my blog.  I’m purposely anonymous here.  I don’t want to hurt feelings, call anybody out, nothing like that.  Generally, I like to keep my main WoW life and my WoW blogging life separate. Well, generally.

I have had fun playing with other bloggers.  In fact, since leaving Pox Arcanum (the subject of another potentially lengthy unwritten entry), I’ve found myself scoping out other WoW and non-WoW gaming communities to join.  I daydream about rolling on Silverhand to join the Leftovers.  I’ve pondered creating a toon on Earthen Ring to check out AIE, and see what gchat in a really busy guild looks like.  Open recruiting for CoW is closed, but I’ve even considered picking up Warhammer to see what this community is like.

Hm.  It’s as though I’m chasing after community as much as anything else in these games, and that’s, in essence why I started the blog as well.  Oh great… another post topic!  Sheesh!

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Authenticators are available!!!

September 18, 2008 · 1 Comment

Hurry to the Blizzard Store!!

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Briefly…

September 17, 2008 · Leave a Comment

To be expanded upon in future entries…

1.  I didn’t volunteer for the beta through my account, but a friend offered me a key, and when presented with the opportunity, I couldn’t resist!  So, I’m in the beta.

2.  My holy priest is about half way to level 64.   Woo!  She’s also slowly making the primal mooncloth she’ll need for her set when she hits 70.  She’s been to a few instances so far, but none of them with a fully level appropriate team.  Hopefully I’ll get to do that soon.

3.  I read that the authenticators were in stock again yesterday, so I rushed over to the Blizzard Store.  They are already out of stock again.  I guess Blizzard just doesn’t want my $6.50.

4.  I tanked an instance for the first time last night.  I was in a ZF group with my feral cat drood, and the tank had to leave.  I have no stamina gear or points in talents that would enhance my abilities in bear form (since this is my former Poxing druid), but I did my best, and I think it went pretty well.  Although it was mostly a guild run, I can see why (based on the one pug person that was there) that tanks don’t want to pug.

5.  Our guild ran three Kara teams this past week!  Three!!  There were two “noob” runs, plus one speed run. My hunter attended the speed run (awesomely fun) and my mage went on one of the noob runs (also fun, but a bit of a different tone).  Mm… badges.

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