Another Big Girl Dungeon: Blood Furnace

On Saturday, my hunter finished off all possible solo quests in Hellfire Peninsula, leaving about six group quests (some of which I did attempt, but they were a no go), plus two Blood Furnace quests. I checked the LFG and amazingly found another person looking for a group for one of the group quests… I was stunned. I didn’t think anyone actually used the LFG for that! I messaged them and asked them if they’d like to group, they said yes, and within ten minutes or so, we were off! We completed ALL of the Hellfire Peninsula quests in both our quest logs. There were a couple chains where he was on a later part than I was, so he helped me catch up and we completed everything. We did pick up a third person at one point, which sped things up that much more. All in all, a fruitful session. This left just one thing: Blood Furnace.

As with the group quests, I floated the idea of Blood Furnace to the few guildies that were on, and everyone was busy, so into the LFG I went. We were able to put a group together within about 30 minutes or so. I was very nervous about another Outland pug after the way the last one went, but what the heck…

We had a rogue, a feral druid, a priest, a warrior, and me (hunter). The warrior was very quiet, and left me with no impression. (In fact, I sat here for about 15 minutes trying to remember who the fifth person was.) The druid was tanking and seemed to be very new to it, mostly because of all the reassuring things the rogue kept saying to them. Maybe when the druid joined, they told the rogue it was their first shot at tanking (or maybe they knew each other already somehow)? The rogue was our leader, did all the marking, and directed us through each of the pulls, sometimes successfully, and sometimes not so much.

We wiped on the very first pull. Mobs were marked up, but rather than pull the group back into the hallway, the druid, rogue, and warrior ran in, accidentally grabbed a second group of mobs, and … well. Corpse run. Thankfully we managed to kill a few before we died, so the next few fights were much less overwhelming. It did become immediately apparent that there was some confusion about the marking, however…

For example, in a pull of four, the rogue marked a skull, X, star, and a circle. He didn’t say the order, but I assumed that skull and X were the first and second kills, and I watched him walk up an sap the star. Then the druid ran in and engaged the skull to begin the fight. Skull died, followed by X, and the star was still sapped, so I sent my cat after the circle and it somehow didn’t work. My cat wouldn’t fight the circle, and the circle mob was behaving strangely, not fighting anything, just stepping forward and backward in a cha-cha motion with an occasional side to side shimmy. The sapped mob woke up and we killed it, and then finally the circle. Huh.

“What’s the kill order?” I asked.

“Skull, X, Condom, then Star,” said the rogue. (Heh… condom? That’s a new one.)

“Okie doke.” Next pull, same thing.

“WTF are you doing?” said the rogue. Who me?

“MC,” said the priest.

“Please focus on healing the tank and yourself,” said the rogue. “The tank’s health got a bit too low for my comfort that last pull.”

“K,” said the priest.

Next pull, same thing. Gah.

“We don’t need MC,” said the rogue. “Please focus on your healing.” I checked the DPS meter, and the priest was coming up third.

“MC is fun,” said the priest.

“Corpse runs aren’t. Please focus on keeping the tank alive.”

The priest continued to do as they pleased, and after some rather close scrapes, the rogue asked me if I was good at trapping. I said that I was okay at it and would be willing to try.

“Let’s try,” he said, and marked up two mobs standing in a doorway, one with a skull and the other with a blue square.

I dropped a trap, targeted the mob, waited for the druid to run in, and then pulled the square. He ran right into my trap. I sent my cat in to kill the skull, and dropped another trap as soon as the cooldown was up. The blue square broke out and ran into my second trap just as we finished killing the skull. Everyone then ran in to clobber the blue square. “Very nice,” said the rogue. /beam

After that the rogue marked squares instead of circles for crowd control, and on the whole, we seemed to do a lot better. The priest still wasn’t tossing up many heals, however. He seemed way more interested in DPS, which meant a lot more stopping and eating between fights. While this was annoying (and really slowing us down), I have to admit we were all killed more often by bad pulls than lack of healing. The concept that people didn’t seem to be getting was kiting. “Let’s grab aggro and all run back into the room we were just in,” the rogue would say. The pull would happen, the rogue and I would run back into the other room while both druid and warrior (and sometimes the priest) would rush forward and accidently pull two or three groups instead of the one. There were several wipes, and also several times that I was the sole survivor thanks to feign death. (The times I didn’t manage to cast it were when I got stunned, or clobbering by four things at once.) “I really should take up engineering,” I joked. (I admit this is slightly tempting.)

After many pulls with trapping, the priest said, “let me MC.”

“We don’t need MC right now,” said the rogue. “We need you healing.”

“But its fun,” said the priest. “Mark it.”

After much sighing and eyerolling in whispers to me, the rogue marked one of the mobs in the next pull with an orange circle. Again, we got to watch our enemy do the cha-cha while healthbars dipped dangerously low.

The rogue became increasingly passive aggressive toward the priest, and finally had a big tantrum. The priest had gotten himself killed because he was more interested in DPS and his next cha-cha routine than keeping himself alive, I guess. “Rez plz,” the priest said.

“You’re going to have to run, friend, because the druid’s rez is still on cooldown,” the rogue replied. The four of us stood there eating and drinking in the doorway of a room filled with mobs. After we were all healed up, the rogue said, “Let’s just go ahead without him. We’ve been playing this whole time without heals anyway.” Uhhhh….

Yeah, bad idea. Even minimal healing is better than no healing. Everyone died except me (feign death ftw!). Corpse runs and an even longer wait than if we’d just waited for the priest. The rogue behaved himself a little better after that.

We got to the room with the lever in it that causes all the little rooms on the side to open, bringing in waves of mobs. (Not sure where this is, as I’m still pretty unfamiliar with the instance.) Big time wipe, and I died as well. “Sry guys gtg,” said the priest.

“What???? Are you ^%&ing kidding me?” said the rogue. “GET OUT THEN.”

*blink blink*

The priest hearthed out and left the group, and we all stood there wondering what to do next. “Did he do that on purpose?” said the rogue. Heh…

Clearly we weren’t going forward without a healer. I began typing my “well thanks for the run, guys…” message, as I had some friends coming over to hang out for the evening, and I really needed to go tidy up the living room anyway. Seemed like a good place to stop. The rogue said, “I know a 70 mage that can help us the rest of the way through. My GF!” Hm… would be nice to finish the final quest, but …

Long story short (too late), the mage did come join us, but we were unable to kill the final boss. We actually got very, very close, but we ended up wiping, and in the end, I just didn’t have time for the corpse run, so I had to bail on the group and call it incomplete. Ah well…

In the end, it was yet another pug with communication problems that ended up giving us all needlessly high repair bills. (Mine was more than 6G.) It’s easy to blame the healer in situations like that (especially one so keen on DPS), but the rogue really wasn’t helping things either. Did he really think we could take on a pack of elites with no healer? No, he was just pissed off. I understand the frustration, but taking it out on the group isn’t going to solve anything. He seemed to be a pretty knowledgable player (and apparently added me to his friend list, because he keeps whispering me now), but I’ll be a bit wary of grouping with him again.

So, my hunter is now working her way through Zangarmarsh quests. What a nifty area…


3 responses

  1. Oh, I’ve run with that priest before.

    Well, not THAT exact priest, since I’m on another server entirely, but I got hauled in on my marvelous undead disci priest Barhah to do holy DPS on a pug…and ended doing most of the healing, despite the other priest’s brag that she had SO much more +healing than me, yadda yadda, but all she could do was heal herself, shackle, and DPS.

    Everyone wants to be DPS. It’s depressing, and it makes it awful trying to get a group together.

    I’m a little mystified about why Blood Furnace suddenly makes priest healers turn into mind-control retards. I’ve seen that happen too, in BF, where the priest was MCing for no good reason–it can’t be the shiny newness factor, because priests get mind control back at…level thirty, I think. Maybe it’s because BF is the first dungeon since Zul’farrak with a high concentration of humanoids? (Aside from Ramparts, but I never saw people do that in Ramps, either. Hmm.) Well, that’s not quite true–Scarlet Strat and Scholomance both have lots of humanoids, as do BRD/LBRS/UBRS, but no one goes to any of those anymore because the loot isn’t worth it and the dungeon design is not what one would hope. I am glad Blizzard realized having a twenty-four boss dungeon that took six hours to complete was not, in fact, awesome…. But back to the point, I wish I knew what it was about Blood Furnace that makes people do that. The world may never know…

  2. Hehehe… so I’m guessing that’s not the last time I’ll see a priest insist upon doing the MC cha-cha. I don’t even know if my priest bothered to train in MC. It’s definitely not hotkeyed, and I can’t recall ever doing it or being asked to do it.

    I guess DPS is the most stress-free role in many ways. I’ll bet people wanting to do DPS also has to do with the damage meters, the perceived metric for being the “best” at the role. After all, why else play the game? 😛 (I hate it that people sometimes forget it’s the party against the instance. A group should be cooperative, not competitive.)

    Funny you should mention BRD. I managed a partial run, but ran out of time, and then hung onto the quests for ages hoping to get another group together. The stars never aligned such that I could get a group when I also had 6 hours to spare, so I eventually abandoned them. One of my friends in the guild said that when he hit 70, he farmed BRD to raise money for his epic flying mount, so maybe I’ll revisit all those old places later. (I’ve never done Strat, Scholo, or any of the Blackrock stuff.) 6 hours is pretty long for a single instance though…

  3. I would have kicked the priest out of the party right after he refused to obey the leader…if he’s the main healer, his main priority is healing…if this happens again, definately replace them.

    [quote]One of my friends in the guild said that when he hit 70, he farmed BRD to raise money for his epic flying mount, so maybe I’ll revisit all those old places later. (I’ve never done Strat, Scholo, or any of the Blackrock stuff.) 6 hours is pretty long for a single instance though…[/quote]

    If you are trying to raise money for your epic flying mount, I would recommend doing all of the new dailies that are available. You’ll be getting rep, reward gold, and a good amount of green drops in the process…a much faster profit than running lower level instances.

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