After a couple of missed weeks, the Purple Poxers were back in action this week, and managed to meet two nights in a row for instances. Monday night, we took down RFD. The idea was to just see how far we could get, since it was a shorter session than usual, but we finished the whole thing with time to spare. Woo! Last night we approached the Cathedral with the same mindset, and totally cleared out the place. We were all level 36, but managed to kill everything (including the elite 40 bosses) with no problem. It was awesomely fun, and just about the right level of difficulty for us, I think. When it’s too easy, we get a little bored. This was just tough enough to be challenging and interesting, but not so tough that an accidental pull of the next group (*looks innocent*) put us in peril. There was one point where Harisan tanked a pull of nine mobs with no extra crowd control. NINE! We are amazing. After we finished the Cathedral, we burned through the Library in about half an hour… awesome.
I do think our specs have a lot to do with our success, as Harisan mentions. Daxe is holy, Harisan is prot, and in chatting with Sal and Wara, I know they’re experimenting with builds that focus on dealing damage and not worrying about anything that would enhance survivability while soloing mobs because we are never playing solo. This is a huge advantage. Having good gear also really helps — we’re all decked out in blues, for the most part, with new enchants as Daxe learns them. Our extra greens and blues go to him for meltage.
In addition to all the crowd control possibilities and awesome buffs Harisan mentioned, we also have a really good balance of types of damage in the group. We’re routinely dealing physical, holy, shadow, and fire damage. We have folks providing very high burst damage while all the dots also tick away. We have a couple folks that can resurrect teammates if something goes wrong, plus backup heals or tanking if we’re in a pinch.
Another major thing that contribute to our success, is that we all know, fundamentally, how to play in a group. We are good teammates. We all wait when the healer needs to drink, we don’t have anyone stealthing up ahead near the boss and accidentally pulling them when the tank is afk, and when people get aggro, they run to the tank instead of away into the next group of mobs. Nobody is trying to out-DPS anybody else (we only compete for the the mutton chops 😉 ). Everybody knows the kill order and adheres to it.
The other big thing is that we listen to each other. We pay attention. Some of this is because we do have a limited amount of time to play together, and we are motivated to progress and get things done. We also clearly respect each other as players, and have an interest in the whole team winning against the instance. We have an unselfishness that makes the whole thing run more smoothly. While Pox Arcanum didn’t turn out as anticipated, socially speaking, as an experiment in organized group play, it has been a wild success. I couldn’t stop smiling about this last night. It has been so much fun!! 😀
And yay! Daxe’s post is up — “What makes this Poxer group tick?”
I think Daxe sums up the magic ingredient quite well: Maturity. Perhaps there’s just no substitute. 🙂
And I also have to say, Daxe, that I have been having similar thoughts lately about another experimental leveling group (outside Pox Arcanum, on a different server). I would pick a different class, possibly try playing with fewer restrictions (or meeting much more often), but in greater isolation. (No expansive guild, just to simplify things.) But, there is always the issue of time and scheduling, and finding enough to accomplish everything I already have on my to-do list. We shall see… 😉