Raiding Maniac

I did a lot of raiding this weekend. It was definitely a personal record, and probably a guild one as well, though some of my raiding was done outside the guild.  (Pug story alert!)

Friday!

On Friday night, we had a guild run to Karazhan. I brought my hunter, who has been a few badges away from the Leggings of Pursuit for about a month now. We did a full clear of the place in about two and a half hours, and it was a complete blast.  Nothing of note except that we had some folks come along that I hadn’t raided with in a long while because none of us had been going on the Friday night runs, and some of them can’t raid on our other night because it keeps them up too late on a work night.  Drank lots of beer, had lots of laughs, and I did pick up one upgrade, replacing my Ravenclaw Band with Garona’s Signet Ring.

Saturday!

Saturday afternoon, my priest joined up with a pug for Kara.  I wanted to practice my healing, maybe pick up a few upgrades, and I had a couple hours to spare.  So, why not?  I’ve always felt that pugging offers a nice crash course in dealing with those “oh shit” moments which are less frequent in guild runs (particularly if you’re running stuff that the guild has on farm).  It took quite a while to get the whole group together, and of course as soon as we found our main tank to fill out the group, the lag-outs began.  These were just like the lag-outs before the zombies showed up.  I had to repeatedly alt-F4 out of a hanging loading screen.  When I got back into the game, there was all sorts of new stuff… the necropoli, etc.  Seriously, can Blizzard find a better way of adding this stuff into the game besides lagging the entire realm out on a Saturday afternoon?

Anyway, we finally got our group together and into Karazhan.  Turned out that I was the better geared healer, so was in charge of main tank healing.  The main tank was a bit of a, uh, character.  He apparently had mods set up to count down his pulls, always starting from 15.  “Pulling in 15, 14, 13, etc,” for nearly every pull. (We get the idea, dude.)  Sometimes he’d also tell us when to CC as part of the countdown.  “5, 4, 3, sheep now, 2, 1…”   Once, he even whispered during this countdown, “shackle diamond NOW” and he hadn’t marked anything as a diamond.  I told him nothing was marked and he didn’t respond.

There were also some loot issues, though not of the type you’d expect.  The tank was master looter, and he had a similar countdown for looting.  “Roll now, 5, 4, 3, 2, 1…”  Sheesh.  I guess it kept the group moving.  Once he accidentally looted a purple BoE (that nobody needed) to me when I hadn’t won the roll.  People asked why the item had gone to me, and I said, “no worries — I’ll give it to the winner.”  I did.  Ten seconds later, the tank whispered to me, “give him sheild.”  /sigh.  I did. I also had to hound him to loot and distribute the Codex that dropped.  “It’s useless,” he said.  Three people rolled for it who clearly did not think so. “No point,” he said. I went into broken record mode, asking him kindly to please loot it and give it to the winner of the roll until finally he did, thankfully before I had to threaten not to heal him.  The lamest was after we killed Curator, the tank distributed the tier 4 token that dropped, but not the other item.  “Sry guys g2g,” he said.  He left without picking it up, so then none of us could loot it either.  Greeaat.

We killed Attumen, Moroes, and Maiden with minimal trouble, though the fights were a bit messy.  We had people unaware of the strategies for all these fights, but thanks to the nerf, we mostly survived (though there were a few wipes).  For Attumen, we had range DPS standing far enough away that they got charged after the merge.  I was good enough at keeping my mob shackled during the Moroes fight that everyone seemed to forget it was there, and after Moroes was dead, the loot distribution began.  (I had to point out the shackled mob to the tank during his loot countdown.)  During the Maiden fight, the tank never dragged her to the healers so her consecrate could wake them.  Still, the group’s DPS got us through the fights.  When we got to Opera, someone said, “how we do this fight?”  One of my guildmates (that I’d somehow convinced to come along) briefly explained the three fights.  I crossed my fingers for Little Red Riding Hood, but guess what we got?  Yes, Oz.  Again, somehow we powered through it.  Man, they nerfed the crap out of that place, hehe…

After Opera, we headed to Nightbane.  Last week, my priest main healed through Curator, but hadn’t been past it, so I was very nervous about healing through this fight.  Nightbane is unforgiving if people don’t know what they’re doing, and this group wasn’t operating with much strategy.  We dove right in and it was a mess.  Range DPS and healers were running around all over the place on both sides of the dragon, so people were getting tailswiped and there was charred earth everywhere.  Long story short, we wiped repeatedly.  I finally outlined the strategy our guild uses — all range DPS and healers stand together so that charred earth appears in one spot underneath them.  Then, they all move at the same time to to the same new spot.  The tank fights the dragon so that his tail is away from everyone else.  We knocked the dragon down in one shot after that.

Next, we headed toward Curator.  We wiped multiple times during the pulls in the room where the Curator patrols because the tank kept accidentally pulling Curator.  Lots of corpse runs during this part.  When there were just two elemental pulls left, he pulled both of them (seemed to be doing so purposely), and as Curator marched down the hall toward us, I said, “back into the room again!”  Nope.  He stayed and fought them in the room and pulled Curator too early again.  Dead dead dead.  Heh.   Anyway, once we got through those pulls, we downed Curator with little drama.  Well, except for the issues with the looting I described above when the tank decided to leave.

After the tank left, I waited with the group to see if we could pick up another to keep going, but after 30 minutes or so, I decided to go hang out with my husband and friends instead.  In the end, I did come away with a couple upgrades (though I can’t remember what they were, at the moment), but mainly, I came away with more confidence in my healing.  Despite the number of blues my priest is wearing, it looks like I can indeed main heal much of Karazhan already.  Can’t wait for that next guild run!

Sunday, Sunday, Sunday!

As I’ve mentioned before, one of my guildmates has been leading us on some adventures as part of an RP story he’s taking his character through, killing world dragons and stuff like that.  For the next stage of his story, we needed to go to Gruul’s Lair.  Sunday at noon, the guild got 24 people together for a raid for the first time since … well, since I’ve been 70, that’s for sure.

First up was High King Maulgar.  We blasted through the trash and then the Maulgar pull was marked up.  We discussed the strategy for the pull for several minutes, as it was driven home that really, correctly pulling was the key to this fight.  It was EZ mode after that.  It was determined who would misdirect on who (I was misdirecting Maulgar onto the main tank — hehe, no pressure, right?) and after making sure everyone knew what to do, we decided to give it a go.  I’m not entirely sure what happened, but it definitely didn’t go as planned. We wiped!

We rebuffed and went in for a second attempt.  This pull went much more smoothly, and we had him down after a little over 2 minutes.  Hee hee hee!  So much fun.

After that:  Gruul.  We had a quick explanation of this one, and then we ran in, hoping for the best. I tried to keep moving and looking around to make sure I wasn’t going to get clobbered by a cave-in, since they’re hard to see if you don’t quite know what you’re looking for.  I tried to stay away from everyone else, too, but totally shattered and toasted one of the priests, unfortunately.  I was trying to get away from him, but I couldn’t control where I flew, basically, and ended up too close.  “Ess, get away from meh!” he cried out in vent.  Heheh, sorry, man.  We did one-shot Gruul, however, in just under 3 minutes.  Woo!

We hadn’t even been raiding an hour by this point, so on to Magtheridon we went!  Most of us didn’t expect to do this fight, so we hadn’t read about it.  One of the folks on the raid has toons in a couple of the major raiding guilds on our server, so he explained the phases of the fight, the clicking of the cubes, and so forth.  We had one accidental pull, followed by two unsuccessful attempts.  The first attempt failed because it was unclear when folks were supposed to click the cubes, and there was a lot of chatter in vent.  “Click the cubes now.  No, now.  Everybody click!”  Uhh… hehehe, that made it tougher to figure out when to click.

We reduced the vent chatter for the next attempt, and that helped a lot, though we apparently had one person not clicking.  Another person was stressing quite a  bit in vent that this was the reason we weren’t successful, but thankfully, everyone else (myself included) was reassuring, “no worries — we’ll get it next time.”  And, we did.  Downed Magtheridon on our third attempt.  Whee!

So, that’s a lot of raiding for one weekend, right?  I wasn’t quite done.  I also signed up for the Zul’Aman run on Sunday night!  I’d never been past the third boss and the last two guild runs (since the nerf) were full clears, so I was pretty stoked to be able to see the rest of the place.  We beat the timer (damn, that is so stressful) and one-shotted everything.  Some of the later fights were really exciting — I love the Zul’jin fight.  So stinking cool.  I came away with the Ancient Amani Longbow from Zul’jin, too.  Gotta farm up a bunch of ore now so I can have a nice scope made for it, though I doubt I’ll have this done before the next ZA run on Tuesday unless I buy the ore.  Or the scope.  Hm.

But wait, that’s not all!

Several folks in the ZA group had been on the Kara run the Friday night before, and so we decided to go after the new boss in Karazhan, Tenris Mirkblood.  First impressions: he is a pain in the ass.  Maybe he’s not so bad after your group gets the strategy down, but I don’t particularly have the desire to go after him again.  It was several minutes of running around with the tanks yelling in vent, “stop attacking! stop attacking!”  Then they’d never say when to start attacking again.  Hehe, what a mess.  We killed him and got our bat pets — I’m happy about that, anyway.  If I’m in on a Kara run in the next week or so, and folks want to go after him, I’ll go, but I definitely wouldn’t be going just to go after him.

So… yes, that was a lot of raiding.  Lots of fun, but I could use a bit of a break. Though I did notice another Kara sign-up for tonight, and my mage isn’t tied to a raid ID yet… hrm.  I’m going to need an intervention soon.

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